continuing the journey to 'Ithaka'

Fluidic Pulse

Been playing with Cinema 4D's Mograph module to create some motion graphics.
one point to note is that the wavy floor effect is controlled and 'Driven' by the intensity of the search light's Visibility Brightness value - was easy to set up

Screenshot 2016-06-23 14.53.59
It's actually fun to use effects on top of each other but I did learn the following along the way:
Keep geometry simple - to help with workspace speed
You don't need that High a anti-aliasing setting if using sub frame motion blur
Going to use the 'Make Preview - Hardware' function a LOT more before rendering!

As with all my projects I learn a lot along the way, as I never know how I'm going solve my sometimes crazy ideas :)

Male hoodie

OK I'm getting a nicer flow with MD so I decided to tackle a kind of Hooded tracksuit I sketched outScreenshot 2016-05-24 17.51.01

I was much more efficient laying down the patterns this time. The only real challenging part was the hood.
Screenshot 2016-05-25 11.57.57

Once that was done it was just a question of adding a design motif to the outfit which didn't deviate much from my original 2d concept.
Screenshot 2016-05-26 23.57.44

And here's the final MD version ready to export and add detailed materials to.
This can be done in MD but I find it much easier to rapid prototype in Cinema.

Shiruken T4

Futuristic Military Tank

Hard Surface

Ok I really like creating procedural materials (various advantages) however there are times you just have to get your hands dirty with UV'ing and Texturing.
Below are the results of a hard surface texturing test in cinema 4D
Screenshot 2016-02-26 13.49.25
I spent quite a bit of time making sure that topology was correct before thinking about UV'ing or texturing.

Screenshot 2016-02-28 21.43.31
Getting to grips with UV'ing

Screenshot 2016-02-28 22.47.57
Started to have a bit of fun with layering dirt and wear

Female Dress suit

I always wanted to design nice clothing: stylish; cool looking; desirable. so I sat down using Cinema 4D and (then later Blender) to design clothing would be worthy of any catwalk in Paris, Milan or London. After the 14th version I realized that I just wasn't achieving that authentic look using either of the above applications.. not without a hell of a lot of tweaking which equated to time I didn't have.

So I bit the bullet and said okay let's see if there's an app that specializes clothes design.
There was one that floated to the top of a very short list called Marvellous Designer. Below is the output of my first attempts to create a female dress suit using version five
Screenshot 2016-01-27 16.06.13
Here are my first trousers after learning that darts wasn't something just for throwing at a board in an English pub

Screenshot 2016-03-05 19.42.38
Having finished the trousers and shirts I started to add details such pockets, belts, buttons etc..
As my knowledge and confidence grew (heck now that I knew what darts were - and how to use them I was unstoppable!) I tried to add a design motif to the shirt and later trousers.

Screenshot 2016-03-06 19.49.27
Here I am playing with texturing (using procedural materials designed in Cinema 4D) the patterns. I found Marvellous Designer less than intuitive when it comes handling UV'ing and texturing, so for future projects I'll execute this phase in my 3D app which is sometimes Blender and other times Cinema 4D.

FDS A Pose full
Here's the finished shirt and trousers rendered in Cinema 4D with procedural materials only

FDS Hips side close
And here's another.