Making Male Hoodie

OK I’m getting a nicer flow with MD so I decided to tackle a kind of Hooded tracksuit I
sketched out

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I was much more efficient laying down the patterns this time. The only real challenging part was the hood.

 

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Once that was done it was just a question of adding a design motif to the outfit which didn’t deviate much from my original 2d concept.
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And here’s the final MD version ready to export and add detailed materials to. This can be done in MD but I find it much easier to rapid prototype in Cinema

Female Dress Suit

I always wanted to design nice clothing: stylish; cool looking; desirable. so I sat down using Cinema 4D and (then later Blender) to design clothing that would be worthy of any catwalk in Paris, Milan or London.

After the 14th version I realized that I just wasn’t achieving that authentic look using either of the above applications.. not without a hell of a lot of tweaking which equated to time I didn’t have.
So I bit the bullet and said okay let’s see if there’s an app that specializes clothes
design.
There was one that floated to the top of a very short list called Marvelous Designer. Below is the output of my first attempts to create a female dress suit using version five

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Here are my first trousers after learning that darts wasn’t something just for throwing at a board in an English pub
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Having finished the trousers and shirts I started to add details such pockets, belts, buttons etc..

As my knowledge and confidence grew (heck now that I knew what darts were – and
how to use them I was unstoppable!) I tried to add a design motif to the shirt and later
trousers.

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Here I am playing with texturing (using procedural materials designed in Cinema 4D)
the patterns. I found Marvelous Designer less than intuitive when it comes handling
UV’ing and texturing, so for future projects I’ll execute this phase in my 3D app which is
sometimes Blender and other times Cinema 4D.

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Here’s the finished shirt and trousers rendered in Cinema 4D with procedural materials only

Making Fluidic Pulse

Been playing with Cinema 4D’s Mograph module to create some motion graphics.
one point to note is that the wavy floor effect is controlled and ‘Driven’ by the intensity of
the search light’s Visibility Brightness value – was easy to set up

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It’s actually fun to use effects on top of each other but I did learn the following along the
way:
Keep geometry simple – to help with workspace speed
You don’t need that high a anti-aliasing setting if using sub frame motion blur
Going to use the ‘Make Preview – Hardware’ function a LOT more before rendering!
As with all my projects I learn a lot along the way, as I never know how I’m going solve
my sometimes crazy ideas 🙂

Motion Graphics and Simulations

Finally got round to creating some fluid simulations and motion graphics – I ended up configuring a render farm to help with the processing for the simulation work

The floor ripple effect is directly proportional to the light intensity

 

Hammerhead shark water simulation

bangs and sparkles

I’ve been working on some tests that I may be using see below:
The following explosions were done using Turbulence FD for Cinema 4D

 

Side view – Going for a medium scale explosion here: Added a kind of ground cushion effect to simulate the reaction of the ground

 

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Top View

 

Perspective view
Perspective view

 

Fire works test – To get the sparkle effect I added a Highlights post effect from cinema 4D

 

Fireworks snake - I like the wiggle snaked effect but I wasn't 100% sure I got the smoke right